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Basic understanding of unity coding and C#Course Duration: 1 Hours
Course Instructor: Brian McCarthy
Learn how to create physics based video games using Unity.
During the course we are going to create a lot of different games:
Constant Velocity: A game based on working with the rigidbody velocity;Accelleration: A game based on the movement trought an accelleration system;Movement 2D: A catch the point game based on the previous game but in the complete 2D space;Basket: A game based on throwing a ball inside a basket;Planets: A simulation of planets orbits;Billiard: A billiard based on the interaction between balls;Car: A simple introduction on the wheel 2D joint.
The course is project-based as I believe this is the best way to learn programming.
Who this course is for:
Game developers that want to make better physics based game